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Hedonic Games with Graph-restricted Communication

2016/02/17 by Ayumi Igarashi, Igarashi, Ayumi, Edith Elkind +1
Decision Sciences · Economics, Econometrics and Finance · #Auction Theory and Applications #Computer Science and Game Theory (cs.GT) #FOS: Computer and information sciences #Game Theory and Applications #Game Theory and Voting Systems

paper · pdf · doi:10.48550/arxiv.1602.05342

openalex publication_date 2016/02/17 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

We study hedonic coalition formation games in which cooperation among the players is restricted by a graph structure: a subset of players can form a coalition if and only if they are connected in the given graph. We investigate the complexity of finding stable outcomes in such games, for several notions of stability. In particular, we provide an efficient algorithm that finds an individually stable partition for an arbitrary hedonic game on an acyclic graph. We also introduce a new stability concept -in-neighbor stability- which is tailored for our setting. We show that the problem of finding an in-neighbor stable outcome admits a polynomial-time algorithm if the underlying graph is a path, but is NP-hard for arbitrary trees even for additively separable hedonic games; for symmetric additively separable games we obtain a PLS-hardness result.

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