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A Procedural World Generation Framework for Systematic Evaluation of Continual Learning

2021/06/04 by Timm Hess, Hess, Timm, Martin Mundt +5 · 1 citation
Computer Science · #Computer Vision and Pattern Recognition (cs.CV) #FOS: Computer and information sciences #Generative Adversarial Networks and Image Synthesis #Human Pose and Action Recognition #Machine Learning (cs.LG) #Video Surveillance and Tracking Methods

paper · pdf · doi:10.48550/arxiv.2106.02585

openalex publication_date 2021/06/04 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Several families of continual learning techniques have been proposed to alleviate catastrophic interference in deep neural network training on non-stationary data. However, a comprehensive comparison and analysis of limitations remains largely open due to the inaccessibility to suitable datasets. Empirical examination not only varies immensely between individual works, it further currently relies on contrived composition of benchmarks through subdivision and concatenation of various prevalent static vision datasets. In this work, our goal is to bridge this gap by introducing a computer graphics simulation framework that repeatedly renders only upcoming urban scene fragments in an endless real-time procedural world generation process. At its core lies a modular parametric generative model with adaptable generative factors. The latter can be used to flexibly compose data streams, which significantly facilitates a detailed analysis and allows for effortless investigation of various continual learning schemes.

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