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Serious Games Application for Memory Training Using Egocentric Images

2017/07/27 by Gabriel Oliveira-Barra, Marc Bolaños, Oliveira-Barra, Gabriel +9
Computer Science · #Multimodal Machine Learning Applications #Human Pose and Action Recognition #Advanced Image and Video Retrieval Techniques

paper · pdf · doi:10.48550/arxiv.1707.08821

Abstract

Mild cognitive impairment is the early stage of several neurodegenerative diseases, such as Alzheimer's. In this work, we address the use of lifelogging as a tool to obtain pictures from a patient's daily life from an egocentric point of view. We propose to use them in combination with serious games as a way to provide a non-pharmacological treatment to improve their quality of life. To do so, we introduce a novel computer vision technique that classifies rich and non rich egocentric images and uses them in serious games. We present results over a dataset composed by 10,997 images, recorded by 7 different users, achieving 79% of F1-score. Our model presents the first method used for automatic egocentric images selection applicable to serious games.

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