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Online Paintability: The Slow-Coloring Game

2015/07/23 by Thomas A. Mahoney, Thomas Mahoney, Mahoney, Thomas +4
Computer Science · Mathematics · #Graph Labeling and Dimension Problems #math.CO #msc:05C15 #msc:05C57

paper · pdf · doi:10.48550/arxiv.1507.06513

18 pages. Revised introduction, restructured several proofs

arxiv created 2017/07/05 · arxiv updated 2017/07/07

Abstract

The slow-coloring game is played by Lister and Painter on a graph G. On each round, Lister marks a nonempty subset M of the uncolored vertices, scoring |M| points. Painter then gives a color to a subset of M that is independent in G. The game ends when all vertices are colored. Painter and Lister want to minimize and maximize the total score, respectively. The best score that each player can guarantee is the sum-color cost of G, written \mathrings(G). The game is an online variant of online sum list coloring. We proe (|V(G)|)/(2α(G)) + (1)/(2) ≤ \frac\mathrings(G)|V(G)| ≤ max\ (|V(H)|)/(α(H)) : H ⊂ G\, where α(G) is the independence number, and we study when equality holds in the bounds. We compute \mathrings(G) for graphs with α(G) = 2. Among n-vertex graphs, we prove that \mathrings is minimized by the star and maximized by the path. We also obtain good bounds on \mathrings(Kr,s).

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