2025/09/19 by Patrick O’Reilly, O'Reilly, Patrick, Barnett, Julia +10
Computer Science · Engineering · #Audio and Speech Processing (eess.AS) #FOS: Computer and information sciences #FOS: Electrical engineering #Human Motion and Animation #Music Technology and Sound Studies #Music and Audio Processing #Sound (cs.SD) #electronic engineering #information engineering
paper · pdf · doi:10.48550/arxiv.2509.15625
openalex publication_date 2025/09/19 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28
Musicians and nonmusicians alike use rhythmic sound gestures, such as tapping and beatboxing, to express drum patterns. While these gestures effectively communicate musical ideas, realizing these ideas as fully-produced drum recordings can be time-consuming, potentially disrupting many creative workflows. To bridge this gap, we present TRIA (The Rhythm In Anything), a masked transformer model for mapping rhythmic sound gestures to high-fidelity drum recordings. Given an audio prompt of the desired rhythmic pattern and a second prompt to represent drumkit timbre, TRIA produces audio of a drumkit playing the desired rhythm (with appropriate elaborations) in the desired timbre. Subjective and objective evaluations show that a TRIA model trained on less than 10 hours of publicly-available drum data can generate high-quality, faithful realizations of sound gestures across a wide range of timbres in a zero-shot manner.