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Unsupervised State Representation Learning in Atari

2019/06/19 by Ankesh Anand, Evan Racah, Anand, Ankesh +9 · 9 citations
Computer Science · #Artificial Intelligence in Games #FOS: Computer and information sciences #Generative Adversarial Networks and Image Synthesis #Machine Learning (cs.LG) #Machine Learning (stat.ML) #Reinforcement Learning in Robotics

paper · pdf · doi:10.48550/arxiv.1906.08226

openalex publication_date 2019/06/19 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

State representation learning, or the ability to capture latent generative factors of an environment, is crucial for building intelligent agents that can perform a wide variety of tasks. Learning such representations without supervision from rewards is a challenging open problem. We introduce a method that learns state representations by maximizing mutual information across spatially and temporally distinct features of a neural encoder of the observations. We also introduce a new benchmark based on Atari 2600 games where we evaluate representations based on how well they capture the ground truth state variables. We believe this new framework for evaluating representation learning models will be crucial for future representation learning research. Finally, we compare our technique with other state-of-the-art generative and contrastive representation learning methods. The code associated with this work is available at https://github.com/mila-iqia/atari-representation-learning

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