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Event Display in the JUNO Experiment

2018/03/03 by Jiang Zhu, Z. You, Zhu, Jiang +3
Physics and Astronomy · #Dark Matter and Cosmic Phenomena #FOS: Physical sciences #High Energy Physics - Experiment (hep-ex) #Instrumentation and Detectors (physics.ins-det) #Particle Detector Development and Performance #Particle physics theoretical and experimental studies

paper · pdf · doi:10.48550/arxiv.1803.01148

openalex publication_date 2018/03/03 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

The current event display system in the offline software of Jiangmen Underground Neutrino Observatory Experiment(JUNO) is based on the ROOT EVE package. We use Unity, a renowned game engine, to improve its performance and make it available on different platforms. Compared to ROOT, Unity provides a more vivid demonstration for high energy physics experiments and can be ported to different platforms easily. We build a tool for event display in JUNO with Unity. It provides us an intuitive way to observe the detector model, the particle trajectories and the hit distributions.

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