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Generalized conditional gradient and learning in potential mean field games

2021/09/13 by J. Frédéric Bonnans, Bonnans, J Frédéric, Pierre Lavigne +3 · 3 citations
Computer Science · Decision Sciences · #Analysis of PDEs (math.AP) #FOS: Mathematics #Game Theory and Applications #Reinforcement Learning in Robotics #Stochastic Gradient Optimization Techniques

paper · pdf · doi:10.48550/arxiv.2109.05785

openalex publication_date 2021/09/13 · openalex created_date 2021/09/27 · openalex updated_date 2026/07/28

Abstract

We apply the generalized conditional gradient algorithm to potential mean field games and we show its well-posedeness. It turns out that this method can be interpreted as a learning method called fictitious play. More precisely, each step of the generalized conditional gradient method amounts to compute the best-response of the representative agent, for a predicted value of the coupling terms of the game. We show that for the learning sequence δk = 2/(k+2), the potential cost converges in O(1/k), the exploitability and the variables of the problem (distribution, congestion, price, value function and control terms) converge in O(1/√(k)), for specific norms.

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