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Emotional Avatars: The Interplay between Affect and Ownership of a Virtual Body

2020/01/16 by Aske Mottelson, Mottelson, Aske, Kasper Hornbæk +1 · 3 citations
Computer Science · Neuroscience · Psychology · #Action Observation and Synchronization #Aesthetic Perception and Analysis #Affect (linguistics) #Business #Communication #Psychology #Social psychology #Virtual Reality Applications and Impacts #cs.HC

paper · pdf · doi:10.48550/arxiv.2001.05780

published in arXiv (Cornell University) (Cornell University) · 14 pages, 8 figures

openalex publication_date 2020/01/16 · arxiv created 2020/01/17 · arxiv updated 2020/01/20 · openalex created_date 2020/01/23 · openalex updated_date 2026/07/28

Abstract

Human bodies influence the owners' affect through posture, facial expressions, and movement. It remains unclear whether similar links between virtual bodies and affect exist. Such links could present design opportunities for virtual environments and advance our understanding of fundamental concepts of embodied VR. An initial outside-the-lab between-subjects study using commodity equipment presented 207 participants with seven avatar manipulations, related to posture, facial expression, and speed. We conducted a lab-based between-subjects study using high-end VR equipment with 41 subjects to clarify affect's impact on body ownership. The results show that some avatar manipulations can subtly influence affect. Study I found that facial manipulations emerged as most effective in this regard, particularly for positive affect. Also, body ownership showed a moderating influence on affect: in Study I body ownership varied with valence but not with arousal, and Study II showed body ownership to vary with positive but not with negative affect.

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