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Cinematic Gaussians: Real-Time HDR Radiance Fields with Depth of Field

2024/06/11 by Chao Wang, Krzysztof Wolski, Wang, Chao +13 · 3 citations
Computer Science · Engineering · #Building Energy and Comfort Optimization #Computer Graphics and Visualization Techniques #Computer Vision and Pattern Recognition (cs.CV) #FOS: Computer and information sciences #FOS: Electrical engineering #Image Enhancement Techniques #Image and Video Processing (eess.IV) #electronic engineering #information engineering

paper · pdf · doi:10.48550/arxiv.2406.07329

openalex publication_date 2024/06/11 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Radiance field methods represent the state of the art in reconstructing complex scenes from multi-view photos. However, these reconstructions often suffer from one or both of the following limitations: First, they typically represent scenes in low dynamic range (LDR), which restricts their use to evenly lit environments and hinders immersive viewing experiences. Secondly, their reliance on a pinhole camera model, assuming all scene elements are in focus in the input images, presents practical challenges and complicates refocusing during novel-view synthesis. Addressing these limitations, we present a lightweight method based on 3D Gaussian Splatting that utilizes multi-view LDR images of a scene with varying exposure times, apertures, and focus distances as input to reconstruct a high-dynamic-range (HDR) radiance field. By incorporating analytical convolutions of Gaussians based on a thin-lens camera model as well as a tonemapping module, our reconstructions enable the rendering of HDR content with flexible refocusing capabilities. We demonstrate that our combined treatment of HDR and depth of field facilitates real-time cinematic rendering, outperforming the state of the art.

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