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GPU Volume Rendering with Hierarchical Compression Using VDB

2025/04/06 by Stefan Zellmann, M. Jaroš, Zellmann, Stefan +5 · 1 citation
Computer Science · #Advanced Data Storage Technologies #Computer Graphics and Visualization Techniques #Distributed #FOS: Computer and information sciences #Graphics (cs.GR) #Parallel #Parallel Computing and Optimization Techniques #and Cluster Computing (cs.DC)

paper · pdf · doi:10.48550/arxiv.2504.04564

openalex publication_date 2025/04/06 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

We propose a compression-based approach to GPU rendering of large volumetric data using OpenVDB and NanoVDB. We use OpenVDB to create a lossy, fixed-rate compressed representation of the volume on the host, and use NanoVDB to perform fast, low-overhead, and on-the-fly decompression during rendering. We show that this approach is fast, works well even in a (incoherent) Monte Carlo path tracing context, can significantly reduce the memory requirements of volume rendering, and can be used as an almost drop-in replacement into existing 3D texture-based renderers.

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