2023/09/06 by Assadi, Sepehr, Wang, Chen
#Data Structures and Algorithms (cs.DS) #FOS: Computer and information sciences #Machine Learning (cs.LG)
paper · doi:10.48550/arxiv.2309.03145
We give a near-optimal sample-pass trade-off for pure exploration in multi-armed bandits (MABs) via multi-pass streaming algorithms: any streaming algorithm with sublinear memory that uses the optimal sample complexity of O((n)/(Δ2)) requires Ω(\fraclog(1/Δ)loglog(1/Δ)) passes. Here, n is the number of arms and Δ is the reward gap between the best and the second-best arms. Our result matches the O(log(\frac1Δ))-pass algorithm of Jin et al. [ICML'21] (up to lower order terms) that only uses O(1) memory and answers an open question posed by Assadi and Wang [STOC'20].