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Creating Virtual Environments with 3D Gaussian Splatting: A Comparative Study

2025/01/16 by Shi Qiu, Qiu, Shi, Binzhu Xie +5 · 4 citations
Computer Science · #Augmented Reality Applications #Computer Vision and Pattern Recognition (cs.CV) #FOS: Computer and information sciences #Graphics (cs.GR) #Human-Computer Interaction (cs.HC) #Virtual Reality Applications and Impacts

paper · pdf · doi:10.48550/arxiv.2501.09302

openalex publication_date 2025/01/16 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

3D Gaussian Splatting (3DGS) has recently emerged as an innovative and efficient 3D representation technique. While its potential for extended reality (XR) applications is frequently highlighted, its practical effectiveness remains underexplored. In this work, we examine three distinct 3DGS-based approaches for virtual environment (VE) creation, leveraging their unique strengths for efficient and visually compelling scene representation. By conducting a comparable study, we evaluate the feasibility of 3DGS in creating immersive VEs, identify its limitations in XR applications, and discuss future research and development opportunities.

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