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PacMap: Transferring PacMan to the Physical Realm

2015/01/12 by Thomas Chatzidimitris, Chatzidimitris, Thomas, Damianos Gavalas +3
Computer Science · Social Sciences · #Artificial Intelligence in Games #Data Management and Algorithms #FOS: Computer and information sciences #Historical Geography and Cartography #Multimedia (cs.MM) #cs.MM

paper · pdf · doi:10.48550/arxiv.1501.02659

6 pages, 3 figures, Proceedings of the International Conference on Pervasive Games (PERGAMES'2014), Rome, Italy, 27 October 2014

arxiv created 2015/01/12 · openalex publication_date 2015/01/12 · arxiv updated 2015/01/13 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

This paper discusses the implementation of the pervasive game PacMap. Openness and portability have been the main design objectives for PacMap. We elaborate on programming techniques which may be applicable to a broad range of location-based games that involve the movement of virtual characters over map interfaces. In particular, we present techniques to execute shortest path algorithms on spatial environments bypassing the restrictions imposed by commercial mapping services. Last, we present ways to improve the movement and enhance the intelligence of virtual characters taking into consideration the actions and position of players in location-based games.

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