2023/07/04 by Anne van der Linden, van der Linden, Anne, Rfg Ralph Meulenbroeks +3
Mathematics · Psychology · Social Sciences · #Educational Games and Gamification #FOS: Physical sciences #Online and Blended Learning #Physics Education (physics.ed-ph) #Statistics Education and Methodologies
paper · pdf · doi:10.48550/arxiv.2307.01714
openalex publication_date 2023/07/04 · openalex created_date 2023/07/07 · openalex updated_date 2026/07/28
Digital educational games have demonstrated large variations in learning outcomes and transfer. Furthermore, educational games are usually embedded in a larger educational setting. This case study evaluates in detail a lesson around an educational game designed to foster transfer. The game, Newtons Race, is an intrinsically integrated game on Newtonian mechanics. The learning goal of the lesson is understanding and applying the relationship between forces and motion. Outside of the game, lesson activities include a debriefing session, a generalisation assignment, and an assignment on transfer situations. This lesson was evaluated using a mixed-methods approach. A pre-post test design (N=27) demonstrated a large significant learning effect (p = .002, d = .908). Transfer, as measured within the posttest, was also fostered significantly. In the qualitative part of the study, students written statements on the worksheets and students utterances during the discussion were analyzed using open coding. 79 percent Of all quotes were coded as scientifically correct.