2021/01/26 by Mohamed Dahy Elkhouly, Alessio Del Bue, Elkhouly, Mohamed Dahy +3
Computer Science · Engineering · #3D Shape Modeling and Analysis #Advanced Vision and Imaging #Computer Graphics and Visualization Techniques #Computer Vision and Pattern Recognition (cs.CV) #FOS: Computer and information sciences #cs.CV
paper · pdf · doi:10.48550/arxiv.2101.10734
arxiv created 2021/01/26 · openalex publication_date 2021/01/26 · arxiv updated 2021/01/27 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28
We address the issue of creating consistent mesh texture maps captured from scenes without color calibration. We find that the method for aggregation of the multiple views is crucial for creating spatially consistent meshes without the need to explicitly optimize for spatial consistency. We compute a color prior from the cross-correlation of observable view faces and the faces per view to identify an optimal per-face color. We then use this color in a re-weighting ratio for the best-view texture, which is identified by prior mesh texturing work, to create a spatial consistent texture map. Despite our method not explicitly handling spatial consistency, our results show qualitatively more consistent results than other state-of-the-art techniques while being computationally more efficient. We evaluate on prior datasets and additionally Matterport3D showing qualitative improvements.