2025/01/21 by Dongli Wu, Haochen Li, Wu, Dongli +3 · 1 citation
Computer Science · #Advanced Neural Network Applications #Adversarial Robustness in Machine Learning #Computer Vision and Pattern Recognition (cs.CV) #Explainable Artificial Intelligence (XAI) #FOS: Computer and information sciences #I.4.5 #I.4.8 #I.5
paper · pdf · doi:10.48550/arxiv.2501.12150
openalex publication_date 2025/01/21 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28
Deferred neural rendering (DNR) is an emerging computer graphics pipeline designed for high-fidelity rendering and robotic perception. However, DNR heavily relies on datasets composed of numerous ray-traced images and demands substantial computational resources. It remains under-explored how to reduce the reliance on high-quality ray-traced images while maintaining the rendering fidelity. In this paper, we propose DNRSelect, which integrates a reinforcement learning-based view selector and a 3D texture aggregator for deferred neural rendering. We first propose a novel view selector for deferred neural rendering based on reinforcement learning, which is trained on easily obtained rasterized images to identify the optimal views. By acquiring only a few ray-traced images for these selected views, the selector enables DNR to achieve high-quality rendering. To further enhance spatial awareness and geometric consistency in DNR, we introduce a 3D texture aggregator that fuses pyramid features from depth maps and normal maps with UV maps. Given that acquiring ray-traced images is more time-consuming than generating rasterized images, DNRSelect minimizes the need for ray-traced data by using only a few selected views while still achieving high-fidelity rendering results. We conduct detailed experiments and ablation studies on the NeRF-Synthetic dataset to demonstrate the effectiveness of DNRSelect. The code will be released.