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MagicCraft: Natural Language-Driven Generation of Dynamic and Interactive 3D Objects for Commercial Metaverse Platforms

2025/04/30 by Ryutaro Kurai, Takefumi Hiraki, Kurai, Ryutaro +11 · 2 citations
Computer Science · Engineering · #3D Shape Modeling and Analysis #FOS: Computer and information sciences #Human Motion and Animation #Human-Computer Interaction (cs.HC) #Interactive and Immersive Displays

paper · pdf · doi:10.48550/arxiv.2504.21332

openalex publication_date 2025/04/30 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Metaverse platforms are rapidly evolving to provide immersive spaces for user interaction and content creation. However, the generation of dynamic and interactive 3D objects remains challenging due to the need for advanced 3D modeling and programming skills. To address this challenge, we present MagicCraft, a system that generates functional 3D objects from natural language prompts for metaverse platforms. MagicCraft uses generative AI models to manage the entire content creation pipeline: converting user text descriptions into images, transforming images into 3D models, predicting object behavior, and assigning necessary attributes and scripts. It also provides an interactive interface for users to refine generated objects by adjusting features such as orientation, scale, seating positions, and grip points. Implemented on Cluster, a commercial metaverse platform, MagicCraft was evaluated by 7 expert CG designers and 51 general users. Results show that MagicCraft significantly reduces the time and skill required to create 3D objects. Users with no prior experience in 3D modeling or programming successfully created complex, interactive objects and deployed them in the metaverse. Expert feedback highlighted the system's potential to improve content creation workflows and support rapid prototyping. By integrating AI-generated content into metaverse platforms, MagicCraft makes 3D content creation more accessible.

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