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RetinaGS: Scalable Training for Dense Scene Rendering with Billion-Scale 3D Gaussians

2024/06/17 by Bingling Li, Li, Bingling, Shengyi Chen +8 · 4 citations
Computer Science · Engineering · #Advanced Image and Video Retrieval Techniques #Advanced Vision and Imaging #Computer Vision and Pattern Recognition (cs.CV) #FOS: Computer and information sciences #Graphics (cs.GR) #Robotics and Sensor-Based Localization

paper · pdf · doi:10.48550/arxiv.2406.11836

openalex publication_date 2024/06/17 · openalex created_date 2024/06/19 · openalex updated_date 2026/07/28

Abstract

In this work, we explore the possibility of training high-parameter 3D Gaussian splatting (3DGS) models on large-scale, high-resolution datasets. We design a general model parallel training method for 3DGS, named RetinaGS, which uses a proper rendering equation and can be applied to any scene and arbitrary distribution of Gaussian primitives. It enables us to explore the scaling behavior of 3DGS in terms of primitive numbers and training resolutions that were difficult to explore before and surpass previous state-of-the-art reconstruction quality. We observe a clear positive trend of increasing visual quality when increasing primitive numbers with our method. We also demonstrate the first attempt at training a 3DGS model with more than one billion primitives on the full MatrixCity dataset that attains a promising visual quality.

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