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Impact of Tactile and Visual Feedback on Breathing Rhythm and User\n Experience in VR Exergaming

2020/04/03 by Robert Greinacher, Tanja Kojić, Greinacher, Robert +9 · 1 citation
Computer Science · Neuroscience · Psychology · #FOS: Computer and information sciences #Human-Computer Interaction (cs.HC) #Multimedia (cs.MM) #Sport Psychology and Performance #Tactile and Sensory Interactions #Virtual Reality Applications and Impacts

paper · pdf · doi:10.48550/arxiv.2004.01555

openalex publication_date 2020/04/03 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Combining interconnected wearables provides fascinating opportunities like\naugmenting exergaming with virtual coaches, feedback on the execution of sports\nactivities, or how to improve on them. Breathing rhythm is a particularly\ninteresting physiological dimension since it is easy and unobtrusive to measure\nand gained data provide valuable insights regarding the correct execution of\nmovements, especially when analyzed together with additional movement data in\nreal-time. In this work, we focus on indoor rowing since it is a popular sport\nthat's often done alone without extensive instructions. We compare a visual\nbreathing indication with haptic guidance in order for athletes to maintain a\ncorrect, efficient, and healthy breathing-movement-synchronicity (BMS) while\nworking out. Also, user experience and acceptance of the different modalities\nwere measured. The results show a positive and statistically significant impact\nof purely verbal instructions and purely tactile feedback on BMS and no\nsignificant impact of visual feedback. Interestingly, the subjective ratings\nindicate a strong preference for the visual modality and even an aversion for\nthe haptic feedback, although objectively the performance benefited most from\nusing the latter.\n

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