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Test Scene Design for Physically Based Rendering

2020/08/26 by Elias Brugger, Brugger, Elias, Christian Freude +3
Computer Science · Engineering · #3D Shape Modeling and Analysis #Advanced Vision and Imaging #Computer Graphics and Visualization Techniques #FOS: Computer and information sciences #Graphics (cs.GR)

paper · pdf · doi:10.48550/arxiv.2008.11657

openalex publication_date 2020/08/26 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Physically based rendering is a discipline in computer graphics which aims at reproducing certain light and material appearances that occur in the real world. Complex scenes can be difficult to compute for rendering algorithms. This paper introduces a new comprehensive test database of scenes that treat different light setups in conjunction with diverse materials and discusses its design principles. A lot of research is focused on the development of new algorithms that can deal with difficult light conditions and materials efficiently. This database delivers a comprehensive foundation for evaluating existing and newly developed rendering techniques. A final evaluation compares different results of different rendering algorithms for all scenes.

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