2020/08/17 by Philipp Geiger, Geiger, Philipp, Christoph-Nikolas Straehle +1 · 2 citations
Computer Science · #Time Series Analysis and Forecasting #Statistical and Computational Modeling #Bayesian Modeling and Causal Inference
paper · pdf · doi:10.48550/arxiv.2008.07303
For prediction of interacting agents' trajectories, we propose an end-to-end\ntrainable architecture that hybridizes neural nets with game-theoretic\nreasoning, has interpretable intermediate representations, and transfers to\ndownstream decision making. It uses a net that reveals preferences from the\nagents' past joint trajectory, and a differentiable implicit layer that maps\nthese preferences to local Nash equilibria, forming the modes of the predicted\nfuture trajectory. Additionally, it learns an equilibrium refinement concept.\nFor tractability, we introduce a new class of continuous potential games and an\nequilibrium-separating partition of the action space. We provide theoretical\nresults for explicit gradients and soundness. In experiments, we evaluate our\napproach on two real-world data sets, where we predict highway driver merging\ntrajectories, and on a simple decision-making transfer task.\n