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A Practical Adaptive Subgame Perfect Gradient Method

2025/10/24 by Alan Luner, Benjamin Grimmer, Luner, Alan +1 · 1 voice · 1 citation
Mathematics · #FOS: Mathematics #Optimization and Control (math.OC) #math.OC

paper · pdf · doi:10.48550/arxiv.2510.21617

arxiv published 2025/10/24 · arxiv updated 2026/02/11

Abstract

We present a performant gradient method for smooth convex optimization, drawing inspiration from several recent advances in the field. Our algorithm, the Adaptive Subgame Perfect Gradient Method (ASPGM) is based on the notion of subgame perfection, attaining a dynamic strengthening of minimax optimality. At each iteration, ASPGM makes a momentum-type update, optimized dynamically based on a (limited) memory/bundle of past first-order information. ASPGM is linesearch-free, parameter-free, and adaptive due to its use of recently developed auto-conditioning, restarting, and preconditioning ideas. We show that ASPGM is competitive with state-of-the-art L-BFGS methods on a wide range of smooth convex problems. Unlike quasi-Newton methods, however, our core algorithm underlying ASPGM has strong, subgame perfect, non-asymptotic guarantees, providing certificates of solution quality, resulting in simple stopping criteria and restarting conditions.

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