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GameGPT: Multi-agent Collaborative Framework for Game Development

2023/10/12 by Dake Chen, Haoyang Zhang, Chen, Dake +8 · 10 citations
Computer Science · #Artificial Intelligence (cs.AI) #FOS: Computer and information sciences #Multi-Agent Systems and Negotiation #Open Source Software Innovations #Software Engineering Research

paper · pdf · doi:10.48550/arxiv.2310.08067

openalex publication_date 2023/10/12 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

The large language model (LLM) based agents have demonstrated their capacity to automate and expedite software development processes. In this paper, we focus on game development and propose a multi-agent collaborative framework, dubbed GameGPT, to automate game development. While many studies have pinpointed hallucination as a primary roadblock for deploying LLMs in production, we identify another concern: redundancy. Our framework presents a series of methods to mitigate both concerns. These methods include dual collaboration and layered approaches with several in-house lexicons, to mitigate the hallucination and redundancy in the planning, task identification, and implementation phases. Furthermore, a decoupling approach is also introduced to achieve code generation with better precision.

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