2023/05/26 by Josef Spjut, Spjut, Josef, Arjun Madhusudan +8
Computer Science · #FOS: Computer and information sciences #Graphics (cs.GR) #Human-Computer Interaction (cs.HC) #Virtual Reality Applications and Impacts
paper · pdf · doi:10.48550/arxiv.2305.16953
openalex publication_date 2023/05/26 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28
Gamers use a variety of different display sizes, though for PC gaming in particular, monitors in the 24 to 27 inch size range have become most popular. Particularly popular among many PC gamers, first person shooter (FPS) games represent a genre where hand-eye coordination is particularly central to the player's performance in game. In a carefully designed pair of experiments on FPS aiming, we compare player performance across a range of display sizes. First, we compare 12.5 inch, 17.3 inch and 24 inch monitors on a multi-target elimination task. Secondly, we highlight the differences between 24.5 inch and 27 inch displays with a small target experiment, specifically designed to amplify these small changes. We find a small, but statistically significant improvement from the larger monitor sizes, which is likely a combined effect between monitor size, resolution, and the player's natural viewing distance.