2022/10/17 by Swanson, Luke, Gagnon, David, Scianna, Jennifer
#Computers and Society (cs.CY) #FOS: Computer and information sciences #Human-Computer Interaction (cs.HC) #Machine Learning (cs.LG) #Social and Information Networks (cs.SI)
paper · doi:10.48550/arxiv.2210.09427
Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a participatory design process for a teacher-facing, real-time game data dashboard. This two-phase process included a workshop to elicit teachers' requirements for such a tool, and a pilot study of our dashboard prototype. We analyze post-gameplay survey and interview data to understand teachers' experiences with the tool in terms of evidence of co-design, feasibility, and effectiveness. Our results indicate the participatory design yielded a tool both useful for and usable by teachers within the context of a real class gameplay session. We advocate for the continued development of data-driven teacher tools to improve the effectiveness of games deployed in the classroom.