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The Big Match in Small Space

2016/04/26 by Kristoffer Arnsfelt Hansen, Hansen, Kristoffer Arnsfelt, Rasmus Ibsen-Jensen +3
Computer Science · #Computer Science and Game Theory (cs.GT) #FOS: Computer and information sciences #cs.GT

paper · pdf · doi:10.48550/arxiv.1604.07634

arxiv created 2016/04/26 · arxiv updated 2016/04/27

Abstract

In this paper we study how to play (stochastic) games optimally using little space. We focus on repeated games with absorbing states, a type of two-player, zero-sum concurrent mean-payoff games. The prototypical example of these games is the well known Big Match of Gillete (1957). These games may not allow optimal strategies but they always have ε-optimal strategies. In this paper we design ε-optimal strategies for Player 1 in these games that use only O(log log T ) space. Furthermore, we construct strategies for Player 1 that use space s(T), for an arbitrary small unbounded non-decreasing function s, and which guarantee an ε-optimal value for Player 1 in the limit superior sense. The previously known strategies use space Ω(logT) and it was known that no strategy can use constant space if it is ε-optimal even in the limit superior sense. We also give a complementary lower bound. Furthermore, we also show that no Markov strategy, even extended with finite memory, can ensure value greater than 0 in the Big Match, answering a question posed by Abraham Neyman.

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