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Brick-by-Brick: Combinatorial Construction with Deep Reinforcement Learning

2021/10/29 by Hyunsoo Chung, Chung, Hyunsoo, Jungtaek Kim +11 · 1 citation
Computer Science · Engineering · #FOS: Computer and information sciences #Machine Learning (cs.LG) #Machine Learning (stat.ML) #Reinforcement Learning in Robotics #Robot Manipulation and Learning #Robotic Path Planning Algorithms

paper · pdf · doi:10.48550/arxiv.2110.15481

openalex publication_date 2021/10/29 · openalex created_date 2021/11/08 · openalex updated_date 2026/07/28

Abstract

Discovering a solution in a combinatorial space is prevalent in many real-world problems but it is also challenging due to diverse complex constraints and the vast number of possible combinations. To address such a problem, we introduce a novel formulation, combinatorial construction, which requires a building agent to assemble unit primitives (i.e., LEGO bricks) sequentially -- every connection between two bricks must follow a fixed rule, while no bricks mutually overlap. To construct a target object, we provide incomplete knowledge about the desired target (i.e., 2D images) instead of exact and explicit volumetric information to the agent. This problem requires a comprehensive understanding of partial information and long-term planning to append a brick sequentially, which leads us to employ reinforcement learning. The approach has to consider a variable-sized action space where a large number of invalid actions, which would cause overlap between bricks, exist. To resolve these issues, our model, dubbed Brick-by-Brick, adopts an action validity prediction network that efficiently filters invalid actions for an actor-critic network. We demonstrate that the proposed method successfully learns to construct an unseen object conditioned on a single image or multiple views of a target object.

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