2018/07/26 by Jiaming Song, Hongyu Ren, Song, Jiaming +5 · 12 citations
Computer Science · #Artificial Intelligence (cs.AI) #FOS: Computer and information sciences #Machine Learning (cs.LG) #Machine Learning (stat.ML) #Multiagent Systems (cs.MA) #Reinforcement Learning in Robotics
paper · pdf · doi:10.48550/arxiv.1807.09936
openalex publication_date 2018/07/26 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28
Imitation learning algorithms can be used to learn a policy from expert demonstrations without access to a reward signal. However, most existing approaches are not applicable in multi-agent settings due to the existence of multiple (Nash) equilibria and non-stationary environments. We propose a new framework for multi-agent imitation learning for general Markov games, where we build upon a generalized notion of inverse reinforcement learning. We further introduce a practical multi-agent actor-critic algorithm with good empirical performance. Our method can be used to imitate complex behaviors in high-dimensional environments with multiple cooperative or competing agents.