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3D Student Splatting and Scooping

2025/03/13 by Jialin Zhu, Jiangbei Yue, Zhu, Jialin +5 · 4 citations
Engineering · #Computer Vision and Pattern Recognition (cs.CV) #Experimental Learning in Engineering #FOS: Computer and information sciences

paper · pdf · doi:10.48550/arxiv.2503.10148

openalex publication_date 2025/03/13 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Recently, 3D Gaussian Splatting (3DGS) provides a new framework for novel view synthesis, and has spiked a new wave of research in neural rendering and related applications. As 3DGS is becoming a foundational component of many models, any improvement on 3DGS itself can bring huge benefits. To this end, we aim to improve the fundamental paradigm and formulation of 3DGS. We argue that as an unnormalized mixture model, it needs to be neither Gaussians nor splatting. We subsequently propose a new mixture model consisting of flexible Student's t distributions, with both positive (splatting) and negative (scooping) densities. We name our model Student Splatting and Scooping, or SSS. When providing better expressivity, SSS also poses new challenges in learning. Therefore, we also propose a new principled sampling approach for optimization. Through exhaustive evaluation and comparison, across multiple datasets, settings, and metrics, we demonstrate that SSS outperforms existing methods in terms of quality and parameter efficiency, e.g. achieving matching or better quality with similar numbers of components, and obtaining comparable results while reducing the component number by as much as 82%.

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