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Assessment of sound spatialisation algorithms for sonic rendering with headsets

2017/11/25 by Ali Tarzan, Tarzan, Ali, Marco Alunno +3
Computer Science · Engineering · Health Professions · Neuroscience · #Audio and Speech Processing (eess.AS) #FOS: Computer and information sciences #FOS: Electrical engineering #Hearing Loss and Rehabilitation #Music Technology and Sound Studies #Noise Effects and Management #Sound (cs.SD) #cs.SD #eess.AS #electronic engineering #information engineering

paper · pdf · doi:10.48550/arxiv.1711.09234

arxiv created 2017/11/25 · openalex publication_date 2017/11/25 · arxiv updated 2017/11/28 · openalex created_date 2019/06/27 · openalex updated_date 2026/07/28

Abstract

Given an input sound signal and a target virtual sound source, sound spatialisation algorithms manipulate the signal so that a listener perceives it as though it were emitted from the target source. There exist several established spatialisation approaches that deliver satisfactory results when loudspeakers are used to playback the manipulated signal. As headphones have a number of desirable characteristics over loudspeakers, such as portability, isolation from the surrounding environment, cost and ease of use, it is interesting to explore how a sense of acoustic space can be conveyed through them. This article first surveys traditional spatialisation approaches intended for loudspeakers, and then reviews them with regard to their adaptability to headphones.

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