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Network Games Induced Prior for Graph Topology Learning

2024/10/31 by Chenyue Zhang, Zhang, Chenyue, Shang-Yuan Liu +5 · 1 citation
Computer Science · #Advanced Graph Neural Networks #Computer Science and Game Theory (cs.GT) #Data Mining Algorithms and Applications #FOS: Computer and information sciences #FOS: Electrical engineering #Rough Sets and Fuzzy Logic #Signal Processing (eess.SP) #electronic engineering #information engineering

paper · pdf · doi:10.48550/arxiv.2410.24095

openalex publication_date 2024/10/31 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Learning the graph topology of a complex network is challenging due to limited data availability and imprecise data models. A common remedy in existing works is to incorporate priors such as sparsity or modularity which highlight on the structural property of graph topology. We depart from these approaches to develop priors that are directly inspired by complex network dynamics. Focusing on social networks with actions modeled by equilibriums of linear quadratic games, we postulate that the social network topologies are optimized with respect to a social welfare function. Utilizing this prior knowledge, we propose a network games induced regularizer to assist graph learning. We then formulate the graph topology learning problem as a bilevel program. We develop a two-timescale gradient algorithm to tackle the latter. We draw theoretical insights on the optimal graph structure of the bilevel program and show that they agree with the topology in several man-made networks. Empirically, we demonstrate the proposed formulation gives rise to reliable estimate of graph topology.

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