2019/12/24 by Khadija Bouraqia, Essaïd Sabir, Bouraqia, Khadija +5 · 1 citation
Computer Science · Engineering · Social Sciences · #FOS: Computer and information sciences #Image and Video Quality Assessment #Multimedia (cs.MM) #Multimedia Communication and Technology #Telecommunications and Broadcasting Technologies
paper · pdf · doi:10.48550/arxiv.1912.11318
openalex publication_date 2019/12/24 · openalex created_date 2022/07/26 · openalex updated_date 2026/07/28
Over the last few years, the evolution of network and user handsets'\ntechnologies, have challenged the telecom industry and the Internet ecosystem.\nEspecially, the unprecedented progress of multimedia streaming services like\nYouTube, Vimeo and DailyMotion resulted in an impressive demand growth and a\nsignificant need of Quality of Service (QoS) (e.g., high data rate, low\nlatency/jitter, etc.). Mainly, numerous difficulties are to be considered while\ndelivering a specific service, such as a strict QoS, human-centric features,\nmassive number of devices, heterogeneous devices and networks, and\nuncontrollable environments. Thenceforth, the concept of Quality of Experience\n(QoE) is gaining visibility, and tremendous research efforts have been spent on\nimproving and/or delivering reliable and addedvalue services, at a high user\nexperience. In this paper, we present the importance of QoE in wireless and\nmobile networks (4G, 5G, and beyond), by providing standard definitions and the\nmost important measurement methods developed. Moreover, we exhibit notable\nenhancements and controlling approaches proposed by researchers to meet the\nuser expectation in terms of service experience.\n