2016/07/04 by Kenza Hamidouche, Walid Saad, Hamidouche, Kenza +3
Computer Science · Engineering · #Advanced Wireless Network Optimization #Computer Science and Game Theory (cs.GT) #FOS: Computer and information sciences #Information Theory (cs.IT) #Mobile Ad Hoc Networks #Wireless Networks and Protocols
paper · pdf · doi:10.48550/arxiv.1607.00934
openalex publication_date 2016/07/04 · openalex created_date 2022/10/06 · openalex updated_date 2026/07/28
The introduction of LTE over unlicensed bands (LTE-U) will enable LTE base\nstations (BSs) to boost their capacity and offload their traffic by exploiting\nthe underused unlicensed bands. However, to reap the benefits of LTE-U, it is\nnecessary to address various new challenges associated with LTE-U and WiFi\ncoexistence. In particular, new resource management techniques must be\ndeveloped to optimize the usage of the network resources while handling the\ninterdependence between WiFi and LTE users and ensuring that WiFi users are not\njeopardized. To this end, in this paper, a new game theoretic tool, dubbed as\n\multi-game framework is proposed as a promising approach for modeling\nresource allocation problems in LTE-U. In such a framework, multiple,\nco-existing and coupled games across heterogeneous channels can be formulated\nto capture the specific characteristics of LTE-U. Such games can be of\ndifferent properties and types but their outcomes are largely interdependent.\nAfter introducing the basics of the multi-game framework, two classes of\nalgorithms are outlined to achieve the new solution concepts of multi-games.\nSimulation results are then conducted to show how such a multi-game can\neffectively capture the specific properties of LTE-U and make of it a\n"friendly" neighbor to WiFi.\n