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TEDRA: Text-based Editing of Dynamic and Photoreal Actors

2024/08/28 by Basavaraj Sunagad, Sunagad, Basavaraj, Heming Zhu +9
Computer Science · Engineering · #Computer Vision and Pattern Recognition (cs.CV) #FOS: Computer and information sciences #Human Motion and Animation #Model-Driven Software Engineering Techniques #Semantic Web and Ontologies

paper · pdf · doi:10.48550/arxiv.2408.15995

openalex publication_date 2024/08/28 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Over the past years, significant progress has been made in creating photorealistic and drivable 3D avatars solely from videos of real humans. However, a core remaining challenge is the fine-grained and user-friendly editing of clothing styles by means of textual descriptions. To this end, we present TEDRA, the first method allowing text-based edits of an avatar, which maintains the avatar's high fidelity, space-time coherency, as well as dynamics, and enables skeletal pose and view control. We begin by training a model to create a controllable and high-fidelity digital replica of the real actor. Next, we personalize a pretrained generative diffusion model by fine-tuning it on various frames of the real character captured from different camera angles, ensuring the digital representation faithfully captures the dynamics and movements of the real person. This two-stage process lays the foundation for our approach to dynamic human avatar editing. Utilizing this personalized diffusion model, we modify the dynamic avatar based on a provided text prompt using our Personalized Normal Aligned Score Distillation Sampling (PNA-SDS) within a model-based guidance framework. Additionally, we propose a time step annealing strategy to ensure high-quality edits. Our results demonstrate a clear improvement over prior work in functionality and visual quality.

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