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Bipartite Graph Diffusion Model for Human Interaction Generation

2023/01/24 by Baptiste Chopin, Hao Tang, Chopin, Baptiste +3 · 2 citations
Computer Science · Engineering · #Artificial Intelligence (cs.AI) #Computer Vision and Pattern Recognition (cs.CV) #FOS: Computer and information sciences #Human Motion and Animation #Human Pose and Action Recognition #Multimodal Machine Learning Applications

paper · pdf · doi:10.48550/arxiv.2301.10134

openalex publication_date 2023/01/24 · openalex created_date 2025/10/10 · openalex updated_date 2026/08/01

Abstract

The generation of natural human motion interactions is a hot topic in computer vision and computer animation. It is a challenging task due to the diversity of possible human motion interactions. Diffusion models, which have already shown remarkable generative capabilities in other domains, are a good candidate for this task. In this paper, we introduce a novel bipartite graph diffusion method (BiGraphDiff) to generate human motion interactions between two persons. Specifically, bipartite node sets are constructed to model the inherent geometric constraints between skeleton nodes during interactions. The interaction graph diffusion model is transformer-based, combining some state-of-the-art motion methods. We show that the proposed achieves new state-of-the-art results on leading benchmarks for the human interaction generation task.

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