2026/07/17 by Chankyo Kim, Maani Ghaffari
#cs.CV #cs.LG
3D Gaussian Splatting (3DGS) captures scenes by coupling explicit geometry (position, covariance) with view-dependent photometry (Spherical Harmonics). However, building SE(3)-equivariant architectures on these primitives presents a fundamental representation bottleneck. Color has been treated as a signal rather than a geometric entity, making it nontrivial to unify symmetry across geometry and appearance as the camera frame changes. While translations are handled by relative coordinates, rotations act heterogeneously across attributes: μ↦ Rμ, Σ↦ RΣR^\top, and f_ℓ↦ D^ℓ(R)f_ℓ. This mismatch complicates strict equivariance, leading existing methods to either discard or flatten SH coefficients, thereby breaking symmetry. We propose a unified solution rooted in representation theory: for SH degrees ℓ≤2, photometry is algebraically isomorphic to a rank-2 geometric tensor. We prove that the Wigner-D action on these SH coefficients can be exactly reformulated as the conjugation action on 3×3 matrices. Leveraging this, we introduce the Unified Matrix Embedding, a lifting that maps all Gaussian attributes into a unified carrier space, \mathfrakgl(3). Building on the "Color-as-Geometry" formulation, we present E3DGS, a rigid-body (SE(3)) equivariant architecture that processes 3D Gaussians without Clebsch-Gordan tensor products. Evaluations on object vision and action-conditioned Gaussian world modeling demonstrate that our unified approach yields strong robustness under camera-frame changes and improved data efficiency.