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Performing Creativity With Computational Tools

2021/03/09 by Daniel Lopes, Jéssica Parente, Lopes, Daniel +8
Computer Science · Engineering · Neuroscience · Psychology · #Aesthetic Perception and Analysis #Artificial intelligence #Computational creativity #Computer science #Computers and Society (cs.CY) #Creativity #Creativity technique #Data Visualization and Analytics #Data science #Design Education and Practice #FOS: Computer and information sciences #Grounded theory #Human–computer interaction #Psychology #Qualitative research #Set (abstract data type) #Social psychology #Social science #Sociology #Visualization #Workflow #cs.CY

paper · pdf · doi:10.48550/arxiv.2103.05533

openalex publication_date 2021/03/09 · arxiv created 2021/03/10 · arxiv updated 2021/03/11 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

The introduction of new tools in people's workflow has always been promotive of new creative paths. This paper discusses the impact of using computational tools in the performance of creative tasks, especially focusing on graphic design. The study was driven by a grounded theory methodology, applied to a set of semi-structured interviews, made to twelve people working in the areas of graphic design, data science, computer art, music and data visualisation. Among other questions, the results suggest some scenarios in which it is or it is not worth investing in the development of new intelligent creativity-aiding tools.

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