2011/09/28 by Angelo Gargantini, Gargantini, Angelo
Computer Science · Engineering · Neuroscience · #Spatial Cognition and Navigation #Spatial Neglect and Hemispheric Dysfunction #Visual perception and processing mechanisms #cs.GR #cs.HC
paper · pdf · doi:10.48550/arxiv.1109.6288
Extended version of the HEALTHINF 2011 paper
arxiv created 2011/09/28 · arxiv updated 2011/09/29
The 3D4Amb project aims at developing a system based on the stereoscopic 3D techonlogy, like the NVIDIA 3D Vision, for the diagnosis and treatment of amblyopia in young children. It exploits the active shutter technology to provide binocular vision, i.e. to show different images to the amblyotic (or lazy) and the normal eye. It would allow easy diagnosis of amblyopia and its treatment by means of interactive games or other entertainment activities. It should not suffer from the compliance problems of the classical treatment, it is suitable to domestic use, and it could at least partially substitute occlusion or patching of the normal eye.