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Positive Semidefinite Initial Cost Product Throttling

2022/07/06 by Esther Conrad, Conrad, Esther
Computer Science · Decision Sciences · Economics, Econometrics and Finance · #05C50 #05C57 #05C69 #05C85 #68R10 #Combinatorics (math.CO) #Computability, Logic, AI Algorithms #Economic theories and models #FOS: Mathematics #G.2.1 #G.2.2 #Game Theory and Applications

paper · pdf · doi:10.48550/arxiv.2207.02795

openalex publication_date 2022/07/06 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Product throttling answers the question of minimizing the product of the resources needed to accomplish a task, and the time in which it takes to accomplish the task. In product throttling for positive semidefinite zero forcing, task that we wish to accomplish is positive semidefinite zero forcing. Positive semidefinite zero forcing is a game played on a graph G that starts with a coloring of the vertices as white and blue. At each step any vertex colored blue with a unique white neighbor in a component of the graph formed by deleting the blue vertices from G forces the color of the white neighbor to become blue. We give various results and bounds on the initial cost product throttling number, including a lower bound of 1+rad(G) and the initial cost product throttling number of a cycle. We also include a table with results on the initial cost and no initial cost product throttling number for various graph families.

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