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The Use of Rapid Digital Game Creation to Learn Computational Thinking

2010/11/17 by Praveen Kuruvada, Kuruvada, Praveen, Daniel Asamoah +6 · 2 citations
Computer Science · Psychology · #Artificial intelligence #Bridging (networking) #Computational thinking #Computer science #Domain (mathematical analysis) #Educational Games and Gamification #FOS: Computer and information sciences #Game Developer #Game design #Game design document #Game programming #Human–computer interaction #Java #Mathematics education #Multimedia #Online Learning and Analytics #Other Computer Science (cs.OH) #Programming language #Psychology #Reading (process) #Software #Teaching and Learning Programming #Video game development #cs.OH

paper · pdf · doi:10.48550/arxiv.1011.4093

published in arXiv (Cornell University) (Cornell University) · 9 pages

arxiv created 2010/11/17 · openalex publication_date 2010/11/17 · arxiv updated 2010/11/19 · openalex created_date 2025/10/10 · openalex updated_date 2026/08/08

Abstract

Computational Thinking (CT) has been described as a universally applicable ability such as reading and writing. In this paper, we describe an innovative pedagogy using Rapid Digital Game Creation (RDGC) for learning CT skills. RDGC involves the rapid building of digital games with high-level software that requires little or no programming knowledge. We analyze how RDGC supports various CT concepts and how it may be mapped to equivalent Java concepts by building the same game using both RDGC and Java. We discuss the potential benefits of this approach for attracting computing majors, as a precursor to learning formal programming languages, for learning domain knowledge, and for bridging the digital divide. We present the implications of this work for teachers and researchers.

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