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Fluid Implicit Particle Simulation for CPU and GPU

2024/04/02 by Pedro Centeno, Centeno, Pedro, João Madeiras Pereira +1
Engineering · #Computational Physics (physics.comp-ph) #FOS: Computer and information sciences #FOS: Physical sciences #Fluid Dynamics Simulations and Interactions #Fluid Dynamics and Heat Transfer #Graphics (cs.GR) #Lattice Boltzmann Simulation Studies

paper · pdf · doi:10.48550/arxiv.2404.01931

openalex publication_date 2024/04/02 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

One of the current challenges in physically-based simulations, and, more specifically, fluid simulations, is to produce visually appealing results at interactive rates, capable of being used in multiple forms of media. In recent times, a lot of effort has been made with regards to this with the use of multi-core architectures, as many of the computations involved in the algorithms for these simulations are very well suited for these architectures. Although there is a considerable amount of works regarding acceleration techniques in this field, there is yet room to further explore and analyze some of them. To investigate this problem, we surveyed the topic of fluid simulations and some of the recent contributions towards this field. Additionally, we implemented two versions of a fluid simulation algorithm, one on the CPU and the other on the GPU using NVIDIA's CUDA framework, with the intent of gaining a better understanding of the effort needed to move these simulations to a multi-core architecture and the performance gains that we get with it.

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