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GEP-PG: Decoupling Exploration and Exploitation in Deep Reinforcement Learning Algorithms

2018/02/14 by Cédric Colas, Olivier Sigaud, Colas, Cédric +4 · 4 citations
Computer Science · #FOS: Computer and information sciences #Machine Learning (cs.LG) #Optimization and Search Problems #Reinforcement Learning in Robotics #Robotic Path Planning Algorithms #cs.LG

paper · pdf · doi:10.48550/arxiv.1802.05054

accepted at ICML 2018, 14 pages

openalex publication_date 2018/02/14 · arxiv created 2018/09/20 · arxiv updated 2018/09/21 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

In continuous action domains, standard deep reinforcement learning algorithms like DDPG suffer from inefficient exploration when facing sparse or deceptive reward problems. Conversely, evolutionary and developmental methods focusing on exploration like Novelty Search, Quality-Diversity or Goal Exploration Processes explore more robustly but are less efficient at fine-tuning policies using gradient descent. In this paper, we present the GEP-PG approach, taking the best of both worlds by sequentially combining a Goal Exploration Process and two variants of DDPG. We study the learning performance of these components and their combination on a low dimensional deceptive reward problem and on the larger Half-Cheetah benchmark. We show that DDPG fails on the former and that GEP-PG improves over the best DDPG variant in both environments. Supplementary videos and discussion can be found at http://frama.link/geppg, the code at http://github.com/flowersteam/geppg.

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