2014/06/03 by Patrick Seeling, Seeling, Patrick
Computer Science · #FOS: Computer and information sciences #Human-Computer Interaction (cs.HC) #Image and Video Quality Assessment #Multimedia (cs.MM) #Virtual Reality Applications and Impacts #Visual Attention and Saliency Detection
paper · pdf · doi:10.48550/arxiv.1406.0912
openalex publication_date 2014/06/03 · openalex created_date 2022/10/02 · openalex updated_date 2026/07/28
With the continuous growth in the consumer markets of mobile smartphones and\nincreasingly in augmented reality wearable devices, several avenues of research\ninvestigate the relationships between the quality perceived by mobile users and\nthe delivery mechanisms at play to support a high quality of experience for\nmobile users. In this paper, we present the first study that evaluates the\nrelationships of mobile movie quality and the viewer-perceived quality thereof\nin an augmented reality setting with see-through devices. We find that\nparticipants tend to overestimate the video quality and exhibit a significant\nvariation of accuracy that leans onto the movie content and its dynamics. Our\nfindings, thus, can broadly impact future media adaptation and delivery\nmechanisms for this new display format of mobile multimedia.\n