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Gameplay experience in a gaze interaction game

2010/04/01 by Lennart E. Nacke, Sophie Stellmach, Nacke, Lennart E. +5
Computer Science · Neuroscience · Psychology · #91A90 #Educational Games and Gamification #FOS: Computer and information sciences #H.5.1 #Human-Computer Interaction (cs.HC) #I.4.8 #K.8.0 #Mind wandering and attention #Multimedia (cs.MM) #Virtual Reality Applications and Impacts #acm:91A90 #cs.HC #cs.MM #msc:91A90

paper · pdf · doi:10.48550/arxiv.1004.0259

pages 49-54, The 5th Conference on Communication by Gaze Interaction - COGAIN 2009: Gaze Interaction For Those Who Want It Most, ISBN: 978-87-643-0475-6

arxiv created 2010/04/01 · openalex publication_date 2010/04/01 · arxiv updated 2010/04/05 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

Assessing gameplay experience for gaze interaction games is a challenging task. For this study, a gaze interaction Half-Life 2 game modification was created that allowed eye tracking control. The mod was deployed during an experiment at Dreamhack 2007, where participants had to play with gaze navigation and afterwards rate their gameplay experience. The results show low tension and negative affects scores on the gameplay experience questionnaire as well as high positive challenge, immersion and flow ratings. The correlation between spatial presence and immersion for gaze interaction was high and yields further investigation. It is concluded that gameplay experience can be correctly assessed with the methodology presented in this paper.

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