2010/12/27 by Sergey Tarasenko, Tarasenko, Sergey
Computer Science · Psychology · #Cognitive and psychological constructs research #FOS: Computer and information sciences #Mental Health Research Topics #Multiagent Systems (cs.MA) #Psychotherapy Techniques and Applications #cs.MA
paper · pdf · doi:10.48550/arxiv.1101.0820
13 pages, 5 figures
arxiv created 2010/12/27 · openalex publication_date 2010/12/27 · arxiv updated 2011/01/17 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28
This study addresses the matter of reflexive control of the emotional states by means of Reflexive Game Theory (RGT). It is shown how to build a bridge between RGT and emotions. For this purpose the Pleasure-Arousal-Dominance (PAD) model is adopted. The major advantages of RGT are its ability to predict human behavior and unfold the entire spectra of reflexion in the human mind. On the other hand, PAD provides ultimate approach to model emotions. It is illustrated that emotions are reflexive processes and, consequently, RGT fused with PAD model is natural solution to model emotional interactions between people. The fusion of RGT and PAD, called Emotional Reflexive Games (ERG), inherits the key features of both components. Using ERG, we show how reflexive control can be successfully applied to model human emotional states. Up to date, EGR is a unique methodology capable of modeling human reflexive processes and emotional aspects simultaneously.