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Avatar Mobility in Networked Virtual Environments: Measurements, Analysis, and Implications

2008/07/15 by Huiguang Liang, Ian Tay, Liang, Huiguang +7 · 1 citation
Computer Science · #C.2.4 #Caching and Content Delivery #FOS: Computer and information sciences #H.5.1 #Multimedia (cs.MM) #Networking and Internet Architecture (cs.NI) #Opportunistic and Delay-Tolerant Networks #Peer-to-Peer Network Technologies #cs.MM #cs.NI

paper · pdf · doi:10.48550/arxiv.0807.2328

arxiv created 2008/07/15 · openalex publication_date 2008/07/15 · arxiv updated 2009/12/01 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

We collected mobility traces of 84,208 avatars spanning 22 regions over two months in Second Life, a popular networked virtual environment. We analyzed the traces to characterize the dynamics of the avatars mobility and behavior, both temporally and spatially. We discuss the implications of the our findings to the design of peer-to-peer networked virtual environments, interest management, mobility modeling of avatars, server load balancing and zone partitioning, client-side caching, and prefetching.

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