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Survey: Machine Learning in Production Rendering

2020/05/26 by Shilin Zhu, Zhu, Shilin
Computer Science · Engineering · #3D Shape Modeling and Analysis #Advanced Vision and Imaging #Computer Graphics and Visualization Techniques #FOS: Computer and information sciences #Graphics (cs.GR) #Machine Learning (cs.LG)

paper · pdf · doi:10.48550/arxiv.2005.12518

openalex publication_date 2020/05/26 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/28

Abstract

In the past few years, machine learning-based approaches have had some great success for rendering animated feature films. This survey summarizes several of the most dramatic improvements in using deep neural networks over traditional rendering methods, such as better image quality and lower computational overhead. More specifically, this survey covers the fundamental principles of machine learning and its applications, such as denoising, path guiding, rendering participating media, and other notoriously difficult light transport situations. Some of these techniques have already been used in the latest released animations while others are still in the continuing development by researchers in both academia and movie studios. Although learning-based rendering methods still have some open issues, they have already demonstrated promising performance in multiple parts of the rendering pipeline, and people are continuously making new attempts.

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