2021/06/08 by Cameron Allen, Neev Parikh, Allen, Cameron +5 · 7 citations
Computer Science · #Artificial Intelligence (cs.AI) #Domain Adaptation and Few-Shot Learning #FOS: Computer and information sciences #Human Pose and Action Recognition #Machine Learning (cs.LG) #Machine Learning (stat.ML) #Reinforcement Learning in Robotics
paper · pdf · doi:10.48550/arxiv.2106.04379
openalex publication_date 2021/06/08 · openalex created_date 2025/10/10 · openalex updated_date 2026/07/31
A fundamental assumption of reinforcement learning in Markov decision processes (MDPs) is that the relevant decision process is, in fact, Markov. However, when MDPs have rich observations, agents typically learn by way of an abstract state representation, and such representations are not guaranteed to preserve the Markov property. We introduce a novel set of conditions and prove that they are sufficient for learning a Markov abstract state representation. We then describe a practical training procedure that combines inverse model estimation and temporal contrastive learning to learn an abstraction that approximately satisfies these conditions. Our novel training objective is compatible with both online and offline training: it does not require a reward signal, but agents can capitalize on reward information when available. We empirically evaluate our approach on a visual gridworld domain and a set of continuous control benchmarks. Our approach learns representations that capture the underlying structure of the domain and lead to improved sample efficiency over state-of-the-art deep reinforcement learning with visual features -- often matching or exceeding the performance achieved with hand-designed compact state information.