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Open-Universe Indoor Scene Generation using LLM Program Synthesis and Uncurated Object Databases

2024/02/05 by Rio Aguina-Kang, Aguina-Kang, Rio, Maxim Gumin +17 · 6 citations
Earth and Planetary Sciences · Engineering · #3D Modeling in Geospatial Applications #3D Surveying and Cultural Heritage #Computer Vision and Pattern Recognition (cs.CV) #FOS: Computer and information sciences #Graphics (cs.GR) #Robotics and Sensor-Based Localization

paper · pdf · doi:10.48550/arxiv.2403.09675

openalex publication_date 2024/02/05 · openalex created_date 2024/03/20 · openalex updated_date 2026/07/28

Abstract

We present a system for generating indoor scenes in response to text prompts. The prompts are not limited to a fixed vocabulary of scene descriptions, and the objects in generated scenes are not restricted to a fixed set of object categories -- we call this setting indoor scene generation. Unlike most prior work on indoor scene generation, our system does not require a large training dataset of existing 3D scenes. Instead, it leverages the world knowledge encoded in pre-trained large language models (LLMs) to synthesize programs in a domain-specific layout language that describe objects and spatial relations between them. Executing such a program produces a specification of a constraint satisfaction problem, which the system solves using a gradient-based optimization scheme to produce object positions and orientations. To produce object geometry, the system retrieves 3D meshes from a database. Unlike prior work which uses databases of category-annotated, mutually-aligned meshes, we develop a pipeline using vision-language models (VLMs) to retrieve meshes from massive databases of un-annotated, inconsistently-aligned meshes. Experimental evaluations show that our system outperforms generative models trained on 3D data for traditional, closed-universe scene generation tasks; it also outperforms a recent LLM-based layout generation method on open-universe scene generation.

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